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This is an article which describes interfacing of the mouse using C/C++ programming. It contains information about: 1]calling the mouse 2]hiding the mouse 3]setting the position of the mouse 4]restricting the mouse position. Mouse Programming in C/C++. Ranjith KH, 13 Aug 2005 1.05 (36 votes). Here we are assuming that the driver files. A device driver programmer will know how to use locks, queues, and other kernel interfaces to get their hardware working properly and responsively, but he won't be as likely to fix a page allocation bug or write a new scheduler.
Introduction to this tutorial. Setting the video mode, plotting a pixel, and mode 0x13 memory. Drawing lines, polygons, rectangles, and circles.
Also, Bresenham's algorithm, fixed-point math and pre-computing tables. The BMP file format, drawing bitmaps, and palette manipulation. Animation, mouse motion, and mouse button detection. Double buffering, page flipping, structure of unchained mode, and 256-color modes other than 320x200.
Find out about other sites and where to get compilers. Download source code, executables, or the entire tutorial. Read answers to Frequently Asked Questions and troubleshoot common VGA programming problems. Quick Start. Download the DOS emulator,. Download the DOS C/C compiler,. For help, see the page.
About this tutorial David Brackeen wrote this tutorial for a Technical Writing course in 1996. Although the subject of VGA programming is out of date, this tutorial is still useful for teaching computer graphics, programming old-school DOS games, and developing hobbyist operating systems. Disclaimer from the author: this material is more than ten years old and is not my best work.
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Some of the text could be worded differently for clarity and accuracy. Also, the code samples are not high quality, and the diagrams are often muddy or confusing. Good luck, and have fun!